- Below contains in-depth information for Dawn of the Clans of Code of the Clans. If you are looking for a shorter summary of the entire book, please check the main article.
- Countless moons ago, a group of cats establish themselves in dense woodland, which is close to a moor's edge. Some of these settlers were once kittypets, fascinated by the idea of traveling beyond the backyards of their housefolk. Others, however, had been brought up in the wild, by those who knew how to hunt prey themselves, and find refuge during cold leaf-bare nights.
- The woodland, with a river coursing fast, and deep at the edge of the trees, proves to be good territory for the pioneers. There is enough shelter and prey for every cat who resides in this area, and freedom to hunt wherever they desired - amid the trees, the open moorland, and near the fish-frilled river.
- The incomers then start to colonize areas corresponding to their tastes in hunting and prey. Fish-eaters keep mostly to the riverbanks, making dens among the reeds and gnarled willow roots, and mouse-pouncers dwell under the thickest trees, honing their leaps among the entangled undergrowth. The rabbit-chasers, who are swifter and leaner than the others, remain on the open moor, and the squirrel-stalkers inhabit sparse forest, where they learn to climb trees, and to hunt in midst of the trees. Those who have a preference for snakes and lizards, as well as the cunning to seek them on marshy terrain settle amid brittle grass stalks, and shaking pine trees, on the farthest edge of the territory.
- At first, borders are nonexistent, and cats live solitary lives in each hunting ground, only to meet during pursuit over the same prey. Occasionally, cats quarrel over a piece of fresh-kill, or a suitable place for a den, but large-scale battles are unheard of.
- However, there comes a period of time when prey is infrequent, and there are numerous bodies to shelter, and mouths to feed, in each hunting settlement - more so than it can provide. Soon, battles begin to break out, with only a few participants at first, but it soon begins to count up, but eventually compels for hunting ground to confront hunting ground. This makes the cats in these conflicts fight for not only for their very survival, but for those who live alongside them.
- After one such costly battle, which turns the land beneath the four great oaks turn of red hue with blood, the spirits of the dead return to beg for peace with the strongest from each hunting ground: Wind, from the moors, River, nearby the river, Thunder, from the dense forest, Shadow, from the marshy terrain, and Sky, from the sparse woodland. The five chosen pledge to discover a way to end the fighting, and to live in their own separate hunting lands, in societies, that would preserve each territory for future generations of cats to come.
- Unnamed cats
- Several unnamed cats
- After the battle near the four oak trees, the spirits of the dead come to plead peace with the strongest cats from each hunting ground. They vow to find a way to stop the fighting, and to live in separate hunting grounds in communities that would support the territories for generations to come, thus beginning the history of the Clans.
References and Citations
|Code of the Clans chapters|
|The Dawn of the Clans • The Warrior Code • Code 1 • Code 2 • Code 3 • Code 4 • Code 5 • Code 6 • Code 7 • Code 8 • Code 9 • Code 10 • Code 11 • Code 12 • Code 13 • Code 14 • Code 15 • Rules That Did Not Become Part of the Code • Epilogue|