Training Day
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Training Day is a short official scenario for the Warriors Adventure Game. This scenario takes place one moon after the previous adventure, Mission of Mercy, and providing the players' characters completed the last adventure it is stated that they are one moon older than whichever adventure that had been played previously.
Requirements
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The game is played by at least two players, and guided by a Narrator. The recommended or maximum number of players is not known. Players need one character sheet each, a piece of paper, a pencil, a six sided die, and the Narrator needs the printed version of the scenario description.
Each player assumes the role of a cat character, newly made young warriors, having a set of attributes created according to the rules and guidelines of the game. The cats may either be from the same Clan, or different Clans.
Location
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The adventure takes place in the lake territories.
Progress
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A Time to Teach
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- In most cases an apprentices training is held within their respective Clan, but the leaders of the Clans have decided to attempt a new form of training. The leaders would like a group of apprentices to be trained for a day by a group of warriors from another Clan. The players' characters have been chosen by their leader to take part in the experiment. Each of the players' cats are approached by their Clan leader and are informed about this experiment. All of the leaders think that this is a very important job, and ask the players' cats due to the fact that the players' cats seem to be good at working with cats from very different backgrounds. The cats' job is to teach the apprentices basic warrior duties and that all cats are the same.
Hey You!
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- A group of apprentices are lost deep in the heart of ShadowClan territory. The apprentices need to make a quick decision; any cat could catch a glimpse of them, and a couple of ShadowClan warriors already had. If the warriors find them they will start a fight and the warriors will use it as proof that this new method of training is making the apprentices weak.
Who's Stalking Who?
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- An apprentice makes such a mess of pretending to stalk a pretend enemy the quarry was able to switch it around and stalk the apprentice instead. The apprentice thinks they are going to catch their target, but suddenly the pretend enemy runs towards the apprentice from an unexpected place and pounces on them.
Is it Dinner Yet?
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- The apprentices have not gathered enough fresh-kill for the Clan. They need to go out in teams to catch some prey for the Clan to eat and not fail at least four times. If one apprentice succeeds no matter how large the team, the whole team succeeds.
On Patrol
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- The older cats are teaching the new apprentices how to behave while on border patrols. As a whole group, they have gone to an area where there is a complicated borderline that separates non-forest territory, ThunderClan territory, and ShadowClan territory. The apprentices then get to explore the area for a bit without crossing the borders.
Waiting for Supper
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- The apprentices have failed to return from their hunting mission. Cats have to go and figure out the mystery of where they have gone and try to find them with their senses.
Finding Your Foe
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- Cats are teaching their apprentices how to find, follow, and catch an enemy hiding in the forest. Tracking cats is similar to tracking prey, but it is harder than hunting because cats are stronger and smarter than a piece of prey, and learning to track them is complicated. It is noted that an intelligent foe can learn they are being followed, and can leave the territory if they do not want unnecessary fighting. After the instructional element of the lesson, the apprentices get to practice to stalk pretend enemies.
Learning the Land
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- The apprentices have failed a try to patrol a border. The apprentices have learned from this experience, and try again after asking themselves some questions to improve.
Gotcha!
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- The apprentices have completed their stalking test. The apprentices have proved that they can successfully win against a powerful trained foe using their abilities to think, adapt, and eventually find a way to win. After this, the apprentice can go patrol a border or hunt.
Finding Food
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- Cats are teaching their apprentices basic hunting skills for small animals, so that the group can return to the Clan with a substantial amount of fresh-kill by nightfall. The apprentices learn on their own that each different animal of prey has a slightly different strategy to catching it with good technique. Prey is easier to catch than a real live cat, usually. It uses the same basic skills of tracking a cat but it must be combined with physical skill, since cats have to leap on top of prey to pin it to the ground and give it a death nip to the neck. New apprentices usually don't realize how hard catching real prey is. After the lesson ends the apprentices can try to hunt rabbits or voles on their own.
Walking the Line
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- Despite it being a difficult affair, the apprentices have succeeded at patrolling a border correctly. This is a big deal, so the apprentices are going to be congratulated. After this, the apprentices can either practice stalking a foe, or just hunt prey.
The Cold Trail
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- The apprentices have failed to stalk an enemy through the forest. The apprentices have to ask themselves questions to help them improve this skill. They try again after hearing some advice from their mentors.
Flunking Out
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- An apprentice has failed one of their tests or a mentor lost their apprentice. There is no urgent need to for said apprentice to learn this skill immediately, however. Some lessons aren't learned immediately. The Clan leader will thank the mentor for their hard work, along with the apprentice for being part of such a grand undertaking. As the sun starts to set, the cats' experiment ends unsuccessfully. If a mentor lost their apprentice, another group of warriors finds the apprentices, luckily, and brings them back.
Under the Old Oak Tree
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- The cats find themselves at a weasel den. It is the wrong weasel den, since the missing apprentices aren't here. The scent trail has brought the cats here to a weasel den under a large oak tree. The den only houses one weasel. There is no apprentice scent around here, either. The cats may think they are on a false trail but to be certain they have to explore the den. It is difficult going into the den. Thanks to its narrowness the cats have to enter in single file. The burrow ends at a small cave where the weasel sleeps. If the cats aren't stealthy enough the sleeping weasel awakens and attacks. If the cats manage to get the weasel into the open, the weasel will flee, seeing three or more opponents. Getting out of the burrow is also slow and difficult since the cats can only exit one at a time while battling the weasel. If the cats choose to leave the weasel den undisturbed they begin to look elsewhere for the missing apprentices. They either stray on another false trail or the correct trail depending on their abilities.
The Wrong Apprentices
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- The cats have gone on a wrong trail. They burst in on a group of warriors training a different group of apprentices. These cats are mixed in terms of what Clan they are from. They are absorbed in a stalking test, but the apprentices are doing worse than the cats' apprentices did. The other warriors can explain that the cats must have gone on a wrong trail because they have been there for quite a bit and have had no sign at all of the missing apprentices. Usually these cats would join the group in the search but they can't since they have these apprentices to attend to. They have to take the apprentices back to their respective camps since there might be something dangerous lurking around in the forest. The cats might restart the search after this.
Tight Squeeze
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- The cats have gone down the wrong tunnel. This is an incomplete weasel tunnel, getting thinner and thinner as it progresses onward until it reaches a dead end. As the cats go along they realize this since they feel the walls pressing in closer against them. At this point they are forced to go in single file. The lead cat eventually feels their nose bump against solid ground in the darkness when they get to the dead end. At this stage they have to retreat back up and go for a different tunnel.
Knocked Out!
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- This scene commences when one or more of the cats gets knocked out. This mission is given to show that without one member of the team the mission might as well be lost. In a scene like this, it is possible to not completely succeed but still do well. Bad luck may also be a factor of how successful the mission is. Sometimes the warriors have to start again. A likely ending then appears (probably a group of warriors bringing back the apprentices), averting the tragedy of the missing apprentices. The cats sent on the mission may not cause the mission to succeed, necessarily.
Found One!
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- The group of cats hears a squeaky mew from the inside of a bush. The cats look, and find one of their apprentices. There is an unfortunate twist: the apprentice has no answer to where the other apprentices are because they are knocked out. This apprentice is knocked out from sheer exhaustion, thankfully, and not from any injuries or sickness. The young cat needs time to recover, and won't be helping them any time that day. They need to look for the other apprentices even though they may worry about the apprentice's health, though the apprentice is unharmed. The cats find another scent trail that reeks of weasel. Weasels like to fight and are very vicious, but it will flee if it is overpowered and if it has a place to go.
Well Played
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- The cats have finally rescued the missing apprentices. They have also shown that it is not always necessary to fight to solve a tense and difficult situation. The Clan leaders repeat this message at their respective camps, holding the cats up as examples of what is best in their Clan. The cross-Clan mentoring is also deemed a wonderful success, and the cats are also given lots of credit for the enormous success. It is likely that there will be more communication between the four Clans.
Den of Weasels
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- The cats are in a den of weasels with the missing apprentices. The cats are left with a large decision: whether to fight the weasels, or try to fend them off using a non-violent strategy. The weasels will run away if they are outmatched, but they love to fight, as it is in their nature. If the cats line up in a formation that makes it clear who is going to attack which weasel, the weasels might feel overwhelmed and flee. Any weasel that has more than two cats aligned up to fight it, it will automatically run deeper in the den, leaving the cats alone. There are different strategies for making weasels flee with less cats lined up against it. If a weasel is not immediately scared away, it will begin to fight.
Take That!
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- The cats have rescued the missing apprentices. They have demonstrated the skills of warriors. The apprentices start talking about ways they can use the fighting moves they saw. The Clan leaders make speeches at their camps about how great warriors the cats are, and add that if the apprentices and kits work hard they can learn to fight the way the cats can. All Clans are saying the same thing, so each Clan actually learns the same fighting moves. The cats won't be teaching the apprentices again. Someday they will be warriors and they might be battling the cats, but peace is still possible.
The Right Burrow
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- The cats find another one of the missing apprentices, knocked out. After some rest and maybe some herbs, they will be fit and ready by the next day. The apprentice reeks of weasel. The apprentice went down the burrow next to their body. The burrow is a home to a group of weasels. The only way to rescue the cats' apprentices is to go down into the tunnel and retrieve them. The cats have to make that decision themselves. The cats also have to decide how to get the weasels out and how to proceed with getting the apprentices. If the cats do anything to alert the apprentice of their presence, the apprentices will cry out for help. The cats can tell that the weasels are 'guarding' the apprentices inside the burrow. If the cats decide to venture in the burrow, they have to find out how wide the tunnel is. After they go down for a bit, the burrow forks with different passageways. The scents are confusing and mingled and sounds echo. The cats have to guess which way to go. The cats can also split up and search both tunnels.
Flowchart
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- Coming Soon
Ending
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If the group fails in their mission, they will not receive any experience points. If they manage to save the kits, each character gets Experience points.
The adventure can be replayed any number of times, but a character may get points only once.
See Also
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| Warriors Adventure Game | ||
|---|---|---|
| Adventure Games | Saving the Kits • Fever Dreams • The Plaintive Howls • The Deluge • Uninvited Guests • Mission of Mercy • Training Day • Looking for Newleaf | |